![]() A machine capable of converting materials into equipment and a radio that point Riley to the escape pods of other surviving crew members. Riley realizes he has no way off of 4546B, but luckily his escape pod came with the equipment he needs to survive. The Aurora is left in complete shambles and explodes a day or so after the crash, creating a zone of radiation that is too toxic to navigate through. He’s floating a few inches above a safe biome known simply as the Safe Shallows. ![]() Riley is knocked out during his descent towards the surface of 4546B and wakes up to find himself miles away from Aurora. One of these crew members is the voiceless Riley Robinson who has no idea about what he is getting into. All the crew members evacuate to the escape pod bay and rocket towards the ocean planet below them. Suddenly the Aurora is shot down and set into flames. The team aboard the ship was told their main goal is to construct a Phasegate on 4546B, but what they weren’t told was that they were sent to rescue any survivors from the abandoned Degasi months ago. That’s when Unknown Worlds came up with the idea for Subnautica, a survival game that took place on an ocean world. The ocean contains numerous mysteries mankind has yet to discover, and may even contain the fiercest of beats. They wanted to make a survival game, but where would the game take place? Vast forests and open plains have been done a dozen times by now, but then they thought about the ocean. A game that made the player rely less on tools, but more on their natural instincts. ![]() ![]() They wanted a game that focused less on violence and more on discovery. These terrifying events inspired Unknown Worlds to make something different. Both games were pretty well received and had an audience, but during the time both games were released gun violence started to rise and events like the terrifying Sandy Hook shooting took place. They started off by making a first person shooter known as Natural Selection and eventually made a sequel in 2012. Originally founded in 2001, Unknown Worlds Entertainment started off as a small team of developers that slowly grew overtime.
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